Memory Match
Turn over two cards at a time and pair up every symbol on the board. It looks simple, but the real game is in how much you can hold in your head. Choose a small grid for a quick break or the 6 by 6 board for a proper test of concentration.
How to play
Memory Match is a card-matching game for one player. The cards are dealt face down in a grid, and every symbol appears exactly twice. Turn over any two cards: click or tap them, or move through the grid with the Tab key and press Enter or Space to flip the card you are on. If the two symbols match, the pair stays face up and is locked in place. If they do not match, both cards flip back after a short pause and you try again.
Every pair of flips counts as one move, so the move counter measures how efficiently you are playing rather than how quickly you can click. A timer starts with your very first flip and runs until the final pair is found. You win when every pair has been matched, and the game then tells you how many moves you used and how long you took. Because the symbols are drawn as shapes as well as coloured differently, each one is distinguishable even if you find similar hues hard to tell apart.
Three grid sizes are available. The 4 by 4 board has 8 pairs and is a good warm-up, the 6 by 4 board has 12 pairs, and the 6 by 6 board has 18 pairs. Your best result for each size is stored in your own browser, so a small board and a large board each keep their own record. Matched cards are announced as matched as you move around the grid, and every card tells you its position when it takes focus.
Tips and strategy
Turn cards over in a fixed pattern rather than at random. Working left to right, row by row, means you always know which cards you have already seen and never waste a move re-checking one you just flipped. Say the symbols out loud or name them silently as you go — giving a card a name makes it far easier to remember than a picture alone.
When you find a match, pay attention to the cards next to it. A pair you already know the position of makes the squares around it much easier to clear, and finishing a whole row early shrinks the area you still have to scan. Use the move counter as feedback: if your moves are climbing far above the number of pairs, you are flipping without a plan rather than recalling what you have seen.
On the larger boards, break the grid into four quadrants in your head and clear one before moving on. If you get a mismatch, hold both cards in mind for a moment — the partner of a card you have just seen is very often the next one you need. Finally, slow down on your first pass. A calm, deliberate first sweep through the board teaches you more than a fast one, and it usually saves moves later.